AI Insights · Timothy · July 2024
Top 5 Character Collection Games on Android in the US: Q2 2024
Explore the performance of the top 5 character collection games on Android in the US during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw notable activity in the character collection games category on the Android platform in the United States. Here's a closer look at the performance of the top 5 games in this category, based on data from Sensor Tower.
MONOPOLY GO! from Scopely experienced fluctuations in both revenue and downloads. Revenue peaked at around $12.1M in early April, but gradually declined to approximately $9M by the end of June. Downloads showed a similar trend with an initial high of 130K in the second week of April, falling to around 129K by the end of June. Weekly active users decreased from 560K at the start of the quarter to 433K by the end.
Squad Busters by Supercell showed impressive growth following its release on May 28, 2024. Revenue surged from $677 in early May to approximately $619K by the first week of June. Downloads saw a significant jump, reaching 687K in the last week of May. Weekly active users also increased, peaking at around 480K in the same period before stabilizing to 155K by the end of June.
Subway Surfers, a long-standing favorite from SYBO Games, maintained consistent performance. Revenue hovered around $13K to $15K per week, and downloads fluctuated between 60K to 151K, peaking in mid-May. Weekly active users remained strong, increasing from 2M in early April to approximately 2.2M by the end of the quarter.
Last War: Survival Game by FirstFun showed robust performance in terms of revenue, which ranged from $2.4M to $3M, peaking in early June. Downloads varied between 54K to 98K, with the highest figures recorded in late May. Weekly active users demonstrated steady growth, reaching a high of approximately 262K in early June before slightly declining to 244K by the end of the quarter.
Dice Dreams™️ from SuperPlay exhibited a steady increase in revenue, starting at around $1M in early April and reaching approximately $1.5M by early June. Downloads ranged from 51K to 102K, with notable peaks in early May and late June. Weekly active users grew consistently, starting at 184K in early April and reaching 239K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.